Looks like we Mercenaries come back as sort of permanent "pets" that we sort of experienced already with the Seneschal Constructs. Blizzard calls them "powerful allies who grow in power as they progress and each are equipped with unique abilities."
If it's anything like the past, there will be a few classes to pick from (perhaps we can find a good Crusader or Knight?) to aid our class with defense, making enemies Vulnerable, putting debuffs on enemies, etc. The assumption is that the Mercenaries go away when you're no longer playing solo.
Based on the image from Blizzard, there will be a tanky guy with a shield, a Barbarian, a ranger, and a sort of Satyr mage.
New Abilities
There will be various updates to the game and its mechanics. We'll see some kind new dungeon that will require teamwork, new skills, more Paragon Boards, and even Legendary Glyphs. There will also be new Dungeon types and rewards from the Tree of Whispers.
New skills sound super exciting; Frost Trap for Rogues, anyone? Maybe Cold Meteors on Sorceress? It will be great to see the base skilltree get expanded and fitted with new options.
We can't wait to hear more details about the Spiritborn class and what the new game activities entail. Stay tuned for more information. Don't forget to set up the best Diablo IV sound settings with SteelSeries Sonar.
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